![]() You can set this property on bricks or pegs (e.g. Normally, if the ball does not hit any pegs for a few seconds, there is a delay before the pegs that have been hit will disappear, for instance if the ball is stuck in an arc of pegs. Quick Disappear states that the peg will disappear shortly after it is hit by the ball. Peggle will choose 25 of the Can Be Orange pegs (for a default challenge) to be orange when playing the game. In PeggleEdit if the property is true, pegs are displayed orange, otherwise blue. With this property set to false, the peg will never be orange. You can place pegs by using the Peg tool found on the tools tab of the ribbon at the top of the main window.Ĭan Be Orange states whether the peg can be an orange peg. This information is stored in a small set of properties called PegInfo. Pegs are circles objects with additional information which defines the circle as a peg. When playing the game Peggle will, at random, change two blue pegs to green (powerup) and one to purple (bonus). They can be defined as normal (blue) or objective (orange). In PeggleEdit, pegs can be round or rectangular (bricks). ![]()
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